Star Wars: Galaxy's Edge Attractions Planning

rteetz

DIS Veteran
Joined
Feb 20, 2013
Attractions in Star Wars: Galaxy’s Edge

This thread is about both Star Wars: Galaxy's Edge attractions; Rise of the Resistance and Millennium Falcon: Smugglers Run. Here you can discuss ride experiences, wait times, ride vehicles and much more!


Rise of the Resistance

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This attraction IS NOW OPEN at Walt Disney World and Disneyland!



Rise of the Resistance Boarding Group Planning and Information

This attraction is a huge trackless dark ride with screen and audio animatronic technology featuring several Star Wars characters including life size AT-ATs. As a trackless ride it doesn’t have a physical track that we see on the ground so you do not know exactly where the ride vehicle is going. The ride vehicle is guided by a droid unit on the front through a First Order battle. You will also encounter Kylo Ren inside this attraction.

Join Rey, Finn, Poe and Kylo Ren on this state of the art attraction. You board a resistant transport and go into the belly of a First Order Star Destroyer, and meet a pair of AT-ATs.

Your wait begins (well maybe on a slow day ;) ) beneath a mobile cannon turret which leads to an ancient ruin carved into the rocky cliffs. The ground is hardened mud and you can see the droid tracks. Disney actually used the original R2 unit from A New Hope to create those tracks.

Both the Resistance and First Order have a presence on Batuu. The story has the Resistance only setting up a week before your arrival. And if needed they can leave quickly.

The Play Disney Parks app will share information about things guests encounter as they move through the line.

You then enter the heart of the Resistant command. BB-8 appears and bears a hologram of Rey telling visitors to board the transport for a mission led by Poe Dameron. Guests are then moved past Poe's black X-wing and into the cargo bay where an animatronic Nien Nunb talks to passengers.

The doors close and visitors watch the monitors as they clear for take off. The ship uses and before long you are intercepted by the First Order. The tractor beam pulls you into the Destroyer. Tie Fighters and Stormtroopers are all around. The stormtroopers are animatronics and move to make it seem like they are real. The area uses forced perspective to make it seem even larger than it is.

Guests then move into a room where you are supposed to be interrogated. You flee the room and board the trackless ride vehicle. The rest is a mystery for now...


Height Requirement – 40"



To ride, guests may purchase an Individual Lightning Lane or, wait in standby line.




Millennium Falcon Smugglers Run

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This simulator attraction lets you drive the Millennium Falcon just as many have wanted to before. This 6-person capsule replicates the actual Falcon cockpit and has some very cool features. As you are flying you are in control and if you do a poor job that can carry with you through Batuu and people of Batuu may be out to get in in other areas. Riders will have 1 of 3 jobs inside the cockpit of the fastest ship in the galaxy.

The Falcon outside the attraction is purposely placed the way it is to be revealed when you happen upon it. The thrusters are gasping to activate and you can hear the engines trying to turn over. The Falcon has seen some wear.

As part of this storyline Han Solo is no longer with us but of course Porgs, Chewie, and Hondo Ohnaka are. Inside the mountain range behind the Falcon is a shipping operation where visitors will wait for their chance to pilot the Falcon. You are not tourists you are fellow guests signing up to be smugglers for Ohnaka Transport Solutions.

The Falcon queue will maze through passageways and storage rooms. The line starts on the ground level and curves along the back of the Falcon. From that point you climb stairs that lead to catwalks around the mechanic shop where other ships and engines are under repair.

Along the wall there are some windows with close up views of the radar dish on top the Falcon. Neat the line moves along a bank of windows with a long unobstructed view of the top of the ship. You then head back into the depths of the shipping center, the Play Disney Parks app will allow guests to scan crates revealing more about Hondo and your mission.

Next you enter the control room and meet Hondo Ohnaka himself!

Don't ask Hondo where the ships are off too or what is in the cargo. Hondo is voiced by Jim Cummings who also does Winnie the Pooh! Hondo's assistant R5-28 summons the Falcon for the new smugglers. In the "windows" behind him you can see the Falcon rise up.

The final moments wait for the ride include waiting in the chess room. Guests will be assigned to a flight group and number. There are two pilots, two gunners, and two flight engineers.

The ride has a choose your own adventure aspect. You are in control of the Falcon. Your reputation follows you through the Play Disney Parks app on your phone. Go into Oga's and the bartender may ask about your flight.


Chewbacca has flown the Millennium Falcon to the Black Spire Outpost following the events of Star Wars: The Last Jedi. In exchange for parts, Chewie has loaned the ship to smuggler Hondo Ohnaka for a mission which is the attraction's focus.

Hondo is a Weequay pirate from Star Wars: The Clone Wars and Star Wars Rebels. Guests meet Hondo as he is running Ohnaka Transport Solutions, a "legitimate business" on Batuu. He asks for help as he has more cargo than he can handle and needs extra flight crews...especially those who won't ask questions.

Guests board the falcon through an access hatch on the starboard airlock, then spend some time in the main hold where you can sit at the infamous chess table or check out the ships equipment.

2 pilots will work together to steer the ship. The left pilot will control horizontal motion, while the right pilot controls vertical motion, both trying to avoid obstacles that could cause damage.

2 gunners will use blasters and missiles to defend the ship and its cargo. Guests can switch to manual targeting for a greater challenge.

2 Flight engineers will manage the ship's systems, trying to keep the Falcon from falling apart. They'll repair damage and take control of some special modifications that Hondo installed for their special mission.



Height Requirement – 38"

Guests may book a Lightning Lane reservation using Genie+ or, wait in standby line to ride.



Star Wars: Galaxy's Edge - What to Expect on Millennium Falcon: Smugglers Run

Star Wars: Galaxy's Edge: A Breakdown of the Locations and Attractions
 
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How do you think the tiers will be set up for SWGE? And how long a trip will one need to make fast passes for both SW rides, SDD, Toy Story Mania, Rockin Roller Coaster and the Mickey and Minnie train ride?
 
How do you think the tiers will be set up for SWGE? And how long a trip will one need to make fast passes for both SW rides, SDD, Toy Story Mania, Rockin Roller Coaster and the Mickey and Minnie train ride?

Id say a REAL long trip.
When SWGE opens, people are going to swarm DHS. And that crowd won't be in SWGE the whole time. DHS is a small park, with few attractions, so the crowd will spill out into other areas of the park. Id guess it would be hardest to get fast passes for any Star Wars ride, Mickey's Train popularity should be similar to SDD,assuming that Mickey Runaway Train will have a larger capacity than SDD.

Mania,Rockin Rollercoaster, ToT should be the easiest to get, but you could still have trouble.

With my limited expertise, Id assume both Starwars rides will be in its own tier, with a possible addition of SDD and Mickeys Runaway train.
 
Id say a REAL long trip.
When SWGE opens, people are going to swarm DHS. And that crowd won't be in SWGE the whole time. DHS is a small park, with few attractions, so the crowd will spill out into other areas of the park. Id guess it would be hardest to get fast passes for any Star Wars ride, Mickey's Train popularity should be similar to SDD,assuming that Mickey Runaway Train will have a larger capacity than SDD.

Mania,Rockin Rollercoaster, ToT should be the easiest to get, but you could still have trouble.

With my limited expertise, Id assume both Starwars rides will be in its own tier, with a possible addition of SDD and Mickeys Runaway train.
We have fourteen nights. I hope it’s enough. I know I’ll need to put HS at the end of the trip to even have a shot at fast passes.
 


How do you think the tiers will be set up for SWGE? And how long a trip will one need to make fast passes for both SW rides, SDD, Toy Story Mania, Rockin Roller Coaster and the Mickey and Minnie train ride?

Yeah,with a 14 day trip, I think its doable.
 
Id say a REAL long trip.
When SWGE opens, people are going to swarm DHS. And that crowd won't be in SWGE the whole time. DHS is a small park, with few attractions, so the crowd will spill out into other areas of the park. Id guess it would be hardest to get fast passes for any Star Wars ride, Mickey's Train popularity should be similar to SDD,assuming that Mickey Runaway Train will have a larger capacity than SDD.

Mania,Rockin Rollercoaster, ToT should be the easiest to get, but you could still have trouble.

With my limited expertise, Id assume both Starwars rides will be in its own tier, with a possible addition of SDD and Mickeys Runaway train.
I think tier one is probably going to be the 2 SWGE rides, Mickey and Minnie and then maybe SDD will stay tier 1.
 


I think tier one is probably going to be the 2 SWGE rides, Mickey and Minnie and then maybe SDD will stay tier 1.
That’s a lot of tier one rides. I expect the same, but a shame we can’t pick more than one of those.
 
I see 3-4 SWGE attractions in tier 1 ( a choice of the rides, premium meet and greet or dining at the cantina along with MRR and then either a choice of tier 2’s in the rest of the park or 3 tiers with star wars tier 1 toy story + MRR tier 2 and all others tier 3
 
I think the lines for the SWGE attractions will make FoP look like a short line.
It will be interesting to see if they stay at 2 tiers, or if it moves to 3.
 
Any idea of when the possibility of fast passes will open up as we are visiting 12/06 - 12/13. If it is open by then, will they open up a window of fast passes ahead of time?
 
Any idea of when the possibility of fast passes will open up as we are visiting 12/06 - 12/13. If it is open by then, will they open up a window of fast passes ahead of time?
FP’s opened up for pandora on March 24 for the May 27 opening. It was similar for TSL and my guess will be the same with SWGE.
 
Any idea of when the possibility of fast passes will open up as we are visiting 12/06 - 12/13. If it is open by then, will they open up a window of fast passes ahead of time?
This adds a wrinkle to my strategy to stay club level and buy fast passes at ninety days out. I’m staying in January. Perhaps the ninety days will not be applicable.
 
This adds a wrinkle to my strategy to stay club level and buy fast passes at ninety days out. I’m staying in January. Perhaps the ninety days will not be applicable.
The 90 day FPs applied to TSL. That’s why FPs and Tiering were announced earlier for TSL.
 
The 90 day FPs applied to TSL. That’s why FPs and Tiering were announced earlier for TSL.
So was TSL opening date announced early enough that fast passes could be made ninety days in advance? Sorry to seem obtuse, but I want to make sure investing in cl is necessary.
 
So was TSL opening date announced early enough that fast passes could be made ninety days in advance? Sorry to seem obtuse, but I want to make sure investing in cl is necessary.

Yes, they announced TSL opening on 2-18 and it opened on 06-30.
 

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