Disney Magic Kingdoms

I would argue that some people will attempt to check their devices more frequently during an event, so they could use magic quests in short duration when they might normally use longer duration quests. But at the end of the day, people should see more magic at the end of an event than at the beginning.

Sure there will be more at the end of the event, since there are characters that don't participate in the event itself. But compared to a non-event day, there will be less magic overall unless the player is only playing a lot because of the event. I don't really care at this point, since for now I'm sitting on more magic than I need. But for those just starting out, with fewer characters, sending those characters out for non-magic currency just slows it down over the weeks of the event. I think those who are "hurting" for magic in the short term should track this for themselves.
 
And it's weird, but since the beginning, I never bothered doing any concession stand farming. And I still managed to play my way through. Not sure how, but it just turned out that I never had to do it.

I've been playing just short of the beginning and have only 1.7 million (before Sher Kahn). I think because I did not have this board early on I threw magic at stuff and did not maximize how I collected and that probably could have been better gotten strategically. So I am concession farming.

I also try to group things logically but honestly I have a lot of random attractions where they don't 'fit' in theme right now. It drives me nuts but as I'm building magic I just want them available. During non events/high magic I store a lot of the extras so that I can arrange for 'pretty'.
 
Well, yes actually, I am. If layout had any impact on game play, then I would say that strategically laying out your park makes sense. But it doesn't affect game play. Placing buildings in spots just to make things pretty...

Fair enough, you are correct that layout doesn’t have an impact on the game, and that's too bad, because the game has strayed away from what it was initially made for. That said, it’s a silly argument to make, that because everything fits in the provided land there is no reason to open more, especially if they already have more. What does opening more land hurt? Again, it's inexcusable that the 3 plots of land behind small world are not open, they probably should have been a year ago. To me it’s fairly simple, for each update or event you add characters and attractions, open up a plot of land.

I've got my Alien at 8. I'm now two levels away from being back to useless benches.

Well I finally welcomed my level 1 Shere Khan this morning. After a week and a half where I only got 1 fire stick, I got 3 in less than 24 hours, lol. I’ve got my Baloo and King Louie maxed, Mowgli ready to max and Bagheera is level 9 and is over half way thru collecting items for 10. My Alien should be ready to level up to 6 tonight, or tomorrow.
 


Fair enough, you are correct that layout doesn’t have an impact on the game, and that's too bad, because the game has strayed away from what it was initially made for. That said, it’s a silly argument to make, that because everything fits in the provided land there is no reason to open more, especially if they already have more. What does opening more land hurt? Again, it's inexcusable that the 3 plots of land behind small world are not open, they probably should have been a year ago. To me it’s fairly simple, for each update or event you add characters and attractions, open up a plot of land.
The one thing that I HAVE found about layout is that there are certain areas of my park that visitors don't seem to make it to for some reason. Like no one. So there are attractions that guests don't ride, and concession stands that guests don't visit. I finally moved one from the back of my park to the front, and suddenly I saw a kid with a painted face from that booth. So in that respect, layout matters.
 
I do wish that having more strategy to how you arrange your park made more of an impact (they seemed to imply that would have an impact on # of park guests, but alas, that is not the case)

Still, I find I enjoy trying to arrange things somewhat aesthetically pleasing so I take some benefit in that - even if it is just a few positive endorphins

That said, I have all attractions except 1 and have plenty of room and will have room for all 4 Alice attractions (though, will then use up basically all the land) - so even with some decorations and stuff, you can fit things
Which brings up another point, the whole "guest count" bit is useless, too. Completely irrelevant to game play, and as far as I can see, has no impact on guest happiness levels. So did the interns even build that into the game, and why is it even still on my screen a year and a half later?? Things are cluttered enough as it is.
 
lol I keep all of my attractions for the most part together. Given I don't have every attraction either but I get a little aggravated when there's just a smidge of not enough room to squeeze one last attraction into a lot to keep them together. What upsets me is my characters floating off into other areas rather than stay in their own.
The interns have actually gotten a bit better about that. In the beginning, nearly every building was one square too long and wide, and often because a tiny rounded corner of the building stuck out. And because of that planter or decoration or whatever, the footprint was larger than it needed to be. Lately, I have been able to cram all of my new attractions and buildings into tighter spaces. Nicely done, interns!


My frozen characters like to hang out around my beauty and the beast attractions. Shere khan has been following olaf around like he's a tastey snack.
Cute :)
 


Yes, this is not a strategic game. It's a wait until you hit a milestone and wait for things to happen game. So, while doing all that waiting why not make things pretty and fit in their proper lands? Funny, I seem to recall you making snarky comments about how Jungle Book and Aladdin didn't fit the Fontierland theme.
No more so than Alice is going to, no.
 
The one thing that I HAVE found about layout is that there are certain areas of my park that visitors don't seem to make it to for some reason. Like no one. So there are attractions that guests don't ride, and concession stands that guests don't visit. I finally moved one from the back of my park to the front, and suddenly I saw a kid with a painted face from that booth. So in that respect, layout matters.

That’s interesting, honestly that's something I don't pay much attention too. My niece, the reason I downloaded the game in the first place, if far more observant to those types of things than I am. It can be a month between visits and she knows every attraction that has moves or any attraction or character that’s new. Maybe that’s part of the reason why I want more land, she has been upset with me on a few occasions, because I have moves things to get them to fit and she doesn’t like the layout.:rotfl2:

Which brings up another point, the whole "guest count" bit is useless, too. Completely irrelevant to game play, and as far as I can see, has no impact on guest happiness levels. So did the interns even build that into the game, and why is it even still on my screen a year and a half later?? Things are cluttered enough as it is.

Agee “guest count” and lifetime visitor ranking are fairly useless, but I still like to improve mine. Currently 6634 and SLOWLY climbing. Was around 6200 when I went on a week vacation to WDW in June and dropped about 800 spots that week. Don't know if anyone remembers the bug where the game wasn’t counting visits, for some,early on in the game? I remember seeing my ranking drop a few thousand daily back then.
 
That’s interesting, honestly that's something I don't pay much attention too. My niece, the reason I downloaded the game in the first place, if far more observant to those types of things than I am. It can be a month between visits and she knows every attraction that has moves or any attraction or character that’s new. Maybe that’s part of the reason why I want more land, she has been upset with me on a few occasions, because I have moves things to get them to fit and she doesn’t like the layout.:rotfl2:
Trust me, with the way I packed stuff into Frontierland, your poor niece wouldn't be able to see a darn thing in my park. But yes, zooming in and catching those little gems like the face paint, Abu balloons, or a kid walking around eating stuff is a great addition. Pointless to offer the zoom otherwise.
 
I haven't been on here in a while, but I broke down and spent gems on the HM. Despite that I'm still 3 orange fabrics away from getting Donald's costume. I'm worried if I don't get it by the end of the month that it will get locked again until next year.

I got Donald's costume several months ago. I think it's part of regular game play and not connected to Halloween.
 
I've been playing just short of the beginning and have only 1.7 million (before Sher Kahn). I think because I did not have this board early on I threw magic at stuff and did not maximize how I collected and that probably could have been better gotten strategically. So I am concession farming.

I also try to group things logically but honestly I have a lot of random attractions where they don't 'fit' in theme right now. It drives me nuts but as I'm building magic I just want them available. During non events/high magic I store a lot of the extras so that I can arrange for 'pretty'.
I have roughly the same amount of magic as you do and started in the beginning as well, for me, I just usually don't have enough time to spend on the game to log in more frequently. I have been busy so logging in frequently is quite difficult.
Same here with the arrangement, I have most of them roughly grouped but they may not be in the right place but I figure as the game goes on, we are able to arrange better.
 
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Can anyone tell me what video platform the interns use for the gem movies? Geek Squad apparently deleted or deactivated my video programs on my PC this weekend.
 
The interns have actually gotten a bit better about that. In the beginning, nearly every building was one square too long and wide, and often because a tiny rounded corner of the building stuck out. And because of that planter or decoration or whatever, the footprint was larger than it needed to be. Lately, I have been able to cram all of my new attractions and buildings into tighter spaces. Nicely done, interns!



Cute :)
Whoa.....did I bump my head?!? Did Supernova actually compliment the interns? Pigs are flying in a very hot place right now.
 
So, it has been a while since I last posted here. My saved game got wiped a month before the Aladdin event, and after all the delayed replies from Gameloft support and unsuccessful recovery of my saved game, I had to start the game from scratch a few days before the start of Aladdin with 200 something gems. It was definitely tough (lack of characters to produce the event currency, didn't even have Buzz for the duration of the event), but I think I did pretty good... got as far as the two costumes without the premium characters.
Right now, I'm at 203,004 magic and 748 gems, battling Zurg. So hopefully I can open up Fantasyland and have Minnie ready before the start of the Alice event... :)
 
So, it has been a while since I last posted here. My saved game got wiped a month before the Aladdin event, and after all the delayed replies from Gameloft support and unsuccessful recovery of my saved game, I had to start the game from scratch a few days before the start of Aladdin with 200 something gems. It was definitely tough (lack of characters to produce the event currency, didn't even have Buzz for the duration of the event), but I think I did pretty good... got as far as the two costumes without the premium characters.
Right now, I'm at 203,004 magic and 748 gems, battling Zurg. So hopefully I can open up Fantasyland and have Minnie ready before the start of the Alice event... :)
Sorry to hear that happened to you. Hope you have better luck this time around.
 
So, it has been a while since I last posted here. My saved game got wiped a month before the Aladdin event, and after all the delayed replies from Gameloft support and unsuccessful recovery of my saved game, I had to start the game from scratch a few days before the start of Aladdin with 200 something gems. It was definitely tough (lack of characters to produce the event currency, didn't even have Buzz for the duration of the event), but I think I did pretty good... got as far as the two costumes without the premium characters.
Right now, I'm at 203,004 magic and 748 gems, battling Zurg. So hopefully I can open up Fantasyland and have Minnie ready before the start of the Alice event... :)
Thats nice. Do you buy gems besides collecting them from the videos, upgrading characters and parades?
 
I'm glad we're getting another event, I've opened up that patch of land by the Alice themed area ready :) I've been progressing with the main storyline - beaten Zurg, now collecting items to welcome Minnie - so it'll be nice to have a little break from that. Plus I'm so low on magic.

I've been trying to resist buying any of the Nightmare Before Christmas chests. I did give in and spend my gems on one and got a decoration, which just reaffirmed my dislike of legendary chests. But I want the characters...! :( The same thing happened with Mulan and Beauty and the Beast. I really wish they'd do event replays!
 
Can anyone tell me what video platform the interns use for the gem movies? Geek Squad apparently deleted or deactivated my video programs on my PC this weekend.
Yikes! Wish I had a better answer for you, but seriously... what the heck? And now that you've successfully won the "Stump Geek Squad" game, they legit don't know what they did do your phone?. Damn. Sorry about that.
 

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