Mr. Soto was one of the people who really got what Disney Imagineering was all about. Its evident in his work and in the interview. He made some interesting points in the interview that highlight a lot about what weve discussed around here. Just a couple of quick comments:
Eisner thought the 1920's flapper jazz era made us look less innocent. (Of course, that is how Europeans see America at that time.) Later he admitted to me that we should have done the 1920's theme.
The fight over Euro Disneys direction was more energetic than Mr. Sotto lets on and left a lot of bitter feelings between the creative staff (which wanted to build a masterpiece) and Eisner (and his relentless efforts to dumb-down the entire project). It was this gap between WDI and the executives that lead directly to Eisners dismantling of WDI as a separate organization and to exodus of its creative staff. And the funny thing is that Eisners version of the development cost much more than WDIs version would have. It wasnt a battle about over-the-top designers and sharp-penciled executives it was a fight over design philosophy and intent.
Mr. Sottos work on the Space Pavilion was quite a while ago. It was replaced by the current Mission: Space attraction. Read the parts about the difference between the Tokyo
Disneyland version of Winnie the Pooh and WDWs version and youll get a hint about whats going on.
Herb Ryman was a true genius It doesnt cost any more to do it right or add the value of a significant story, he [Herb Ryman] said. "Bad taste costs no more."
Lastly from Mr. Sotto
Designers have the curse of knowing what things could have been. We see only the warts and missing elements in our projects and often miss the successes. The public is blessed; they see the good and want to believe.
Its that growing gap between what Disney COULD do and what they ARE doing that most distresses the people behind the curtain. Yes, there have been wild plans and grandiose ideas from the very outset. But never has the company had so many resources yet set its goals so low. It is nice when the public responds to any project, but the real designers dont want people to be pleased with WDW Pooh or just accepting of Dino-Rama they want the public to be amazed.
The worst insult you can give to any designer is to say that was a nice ride. That is not Disney. They want people to be overwhelmed by the experience, they want people breathless and awed - that is Disney. Or at least it used to be.