joelkfla
DIS Veteran
- Joined
- Jun 13, 2001
OK, the queue was awesome.
The ride itself, as a simulator, didn't seem any better than Star Tours.
My main problem was I didn't know what was going on most of the time. (I was in the gunner position.)
After we were strapped in, the cm said "Push any flashing button." It seemed like my button was flashing constantly. Was I supposed to keep pushing it? I couldn't see any connection between pushing my buttons and what was happening on screen. I know that on MS the buttons don't really affect the ride or video, but at least they're synchronized with the action.
Half the time I couldn't hear or understand what the boss was saying, because of the noise and the heavy accent they gave him.
What really bugged me was that the buttons were on the sidewall. I didn't know when to look out the front window, and when to turn my head to look at the buttons. I wish they had put the buttons and the small screen in front of my face.
At the end it gave some kind of score -- compared to what? I had no idea whether it was a good or a bad score, and whether I had done what I was supposed to or not. It talked about Tie Fighters shot. What Tie Fighters? I didn't see any Tie Fighters!
As I said, I had no idea what the story was. I mean, I knew beforehand that we were supposed to be gathering something and bringing it back. But on the ride, it just seemed like a bunch of disconnected scenes and events.
Sorry, but it just didn't thrill me or make me feel involved. Maybe it's because I'm not a video gamer, and my brain isn't conditioned for it. (I'm 66 yo, btw.)
TZTOT is still my fave, followed closely by FOP, and then Splash.
The ride itself, as a simulator, didn't seem any better than Star Tours.
My main problem was I didn't know what was going on most of the time. (I was in the gunner position.)
After we were strapped in, the cm said "Push any flashing button." It seemed like my button was flashing constantly. Was I supposed to keep pushing it? I couldn't see any connection between pushing my buttons and what was happening on screen. I know that on MS the buttons don't really affect the ride or video, but at least they're synchronized with the action.
Half the time I couldn't hear or understand what the boss was saying, because of the noise and the heavy accent they gave him.
What really bugged me was that the buttons were on the sidewall. I didn't know when to look out the front window, and when to turn my head to look at the buttons. I wish they had put the buttons and the small screen in front of my face.
At the end it gave some kind of score -- compared to what? I had no idea whether it was a good or a bad score, and whether I had done what I was supposed to or not. It talked about Tie Fighters shot. What Tie Fighters? I didn't see any Tie Fighters!
As I said, I had no idea what the story was. I mean, I knew beforehand that we were supposed to be gathering something and bringing it back. But on the ride, it just seemed like a bunch of disconnected scenes and events.
Sorry, but it just didn't thrill me or make me feel involved. Maybe it's because I'm not a video gamer, and my brain isn't conditioned for it. (I'm 66 yo, btw.)
TZTOT is still my fave, followed closely by FOP, and then Splash.