Designer_Deana
Earning My Ears
- Joined
- Mar 27, 2017
What is currently the best time frame to get on Runaway Railway - early morning or later in the day?
Rope drop. Be at the park at least 75 minutes before official opening time, head over straight away. Or get in line a minute before park closingWhat is currently the best time frame to get on Runaway Railway - early morning or later in the day?
This! Although I would say even earlier if it's a busy week or weekend. We were the first family through the gate last Wed and one of the first through on Sat. The lines to get in start forming before 8:00 for the 10:00 opening (you can only get there that early if you walk - there's lots of info about this on these boards). They open the gates at 9:00 and there is a mad dash for MMRR (and Slinky). The line for MMRR grows to 60+ minutes by 9:05. The line is mostly in the sun until very late afternoon and the wait times do not drop much throughout the day. If you choose to line up early, choose the left line and stay as far left as possible when they lead the early line to the temp screening tents.Rope drop. Be at the park at least 75 minutes before official opening time, head over straight away. Or get in line a minute before park closing
We go through this with every new ride, so I have to ask...
Is it worth it? Like it's just a trackless ride, right? Or is there some cool special effects or something that is earth shattering jaw dropping gotta do it?
I remember when TSM opened, and we all had to line up and the Disney CM's would walk us all over to TSM in a calm orderly fashion (this was implemented not long after we trampled there like a thundering herd, leaving broken bodies of elderly and young in our wake). But TSM had new cool stuff. It was interactive 3d gaming. like COOL.
7DMT was a new thing. The cars swiveled. It was a rollercoaster+.
Frozen was.... well, I mean it was Frozen. Plus, it had some really good animatronics.
Soarin' was a whole new concept for a ride. FOP was as well. Both of those were "never before experienced" types of things.
So again, I have to ask.... does MMRR stand up against those greats? Does it have the new tech wow factor that makes it worth the 1-2 hour wait?
many have reported being able to get a bg on the ride, myself included, visit the RotR thread in the SWGE subforum above for all the details.I'm going to be there November 2nd to experience RR as well as Rise for the first time. Is it risky rope dropping RR while trying to secure a boarding pass? Maybe it would be a good idea to focus on getting the boarding pass and riding RR later in the day?
We did the "get in line right at park closing" and waited about 75 minutes to ride. That said - it was neat - but no - not worth the trouble to ride the dang thing.I beginning to wonder if it is worth all the hassle. I would love to ride it, but I don’t want to be stressed out trying to. I think we will just ride it right before closing and head for Rock & Roller Coaster in the morning.
What is currently the best time frame to get on Runaway Railway - early morning or later in the day?
We go through this with every new ride, so I have to ask...
Is it worth it? Like it's just a trackless ride, right? Or is there some cool special effects or something that is earth shattering jaw dropping gotta do it?
I remember when TSM opened, and we all had to line up and the Disney CM's would walk us all over to TSM in a calm orderly fashion (this was implemented not long after we trampled there like a thundering herd, leaving broken bodies of elderly and young in our wake). But TSM had new cool stuff. It was interactive 3d gaming. like COOL.
7DMT was a new thing. The cars swiveled. It was a rollercoaster+.
Frozen was.... well, I mean it was Frozen. Plus, it had some really good animatronics.
Soarin' was a whole new concept for a ride. FOP was as well. Both of those were "never before experienced" types of things.
So again, I have to ask.... does MMRR stand up against those greats? Does it have the new tech wow factor that makes it worth the 1-2 hour wait?
It’s good not greatWe go through this with every new ride, so I have to ask...
Is it worth it? Like it's just a trackless ride, right? Or is there some cool special effects or something that is earth shattering jaw dropping gotta do it?
I remember when TSM opened, and we all had to line up and the Disney CM's would walk us all over to TSM in a calm orderly fashion (this was implemented not long after we trampled there like a thundering herd, leaving broken bodies of elderly and young in our wake). But TSM had new cool stuff. It was interactive 3d gaming. like COOL.
7DMT was a new thing. The cars swiveled. It was a rollercoaster+.
Frozen was.... well, I mean it was Frozen. Plus, it had some really good animatronics.
Soarin' was a whole new concept for a ride. FOP was as well. Both of those were "never before experienced" types of things.
So again, I have to ask.... does MMRR stand up against those greats? Does it have the new tech wow factor that makes it worth the 1-2 hour wait?
We went yesterday. We left Beach Club around 8:30AM (We walked) and we arrived there about 8:45. We were in line for the Minnie and Mickey about 9:05. We waited about 15 minutes. When we came out the line was much longer (60 plus minutes). It stayed long for pretty much the whole day.
I would recommend getting there early to try and ride it...and walking from an Epcot resort if possible as they are able to enter the park just before 9.
You are so right.. my kids loved it, we liked it can say we did it. We went when the park opened and waited 20 mins.It’s good not great
Home Run answer.It’s good not great