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Smugglers Run - how roles are assigned?

mousefan73

Germans are faster at dubbing
Joined
May 9, 2012
So I just finished watching some YouTube videos of smugglers run. Interesting to learn there are two pilots, 2 gunners, 2 engineers. I saw on one video they basically hand cards and you pick your role. Well I didn’t notice if these cars are upside down, if it was basically a random choice? My question is how are these roles specifically assigned? I would say in the majority of all cases everyone wants to fly the millennium falcon.
Instantly I had a scenario in my head pop up of some kid screaming because they waited for two or three hours and was not picked as a pilot where an adult who is a lifelong Star Wars fan and always dreamed of being a pilot refuses to give up his pilot card to this kid. Because he’s always also dreamt of being a millennium falcon pilot.... fast forward to fight breaking out between parent of said child and said Star Wars fan. Just kidding over exaggerating in my head but still I have a feeling there will be many disappointed people waiting for hours and not getting their dream role. You know ......first world problems
 
We are going as a family of 4 so we have already decided on three of roles as we figure to take up over half the cockpit. Dad will just take up whatever role is left. Now if I wind up with two other people who insist on being pilots (or it’s a random choice and the two other non family members wind up with pilot positions) we’ll just wait for the next ride. That’s how I plan to play that one. I just feel sorry for anyone in our simulator with my son doing the flying.
 
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We are going as a family of four also, my husband is the big star wars fan so we will make sure he gets pilot, the rest of its aren't that bothered. My mum's partially sighted anyway so while she will enjoy it she won't be able to really participate. We may crash early lol
 
So I just finished watching some YouTube videos of smugglers run. Interesting to learn there are two pilots, 2 gunners, 2 engineers. I saw on one video they basically hand cards and you pick your role. Well I didn’t notice if these cars are upside down, if it was basically a random choice? My question is how are these roles specifically assigned? I would say in the majority of all cases everyone wants to fly the millennium falcon.
Instantly I had a scenario in my head pop up of some kid screaming because they waited for two or three hours and was not picked as a pilot where an adult who is a lifelong Star Wars fan and always dreamed of being a pilot refuses to give up his pilot card to this kid. Because he’s always also dreamt of being a millennium falcon pilot.... fast forward to fight breaking out between parent of said child and said Star Wars fan. Just kidding over exaggerating in my head but still I have a feeling there will be many disappointed people waiting for hours and not getting their dream role. You know ......first world problems
It seems at random, each card actualy tells you the position you'll be.
I have heard of stories already where a person wanted to be pilot and tried to trade but the pilot didn't want
I've also read stories of people giving up pilot because they had already done it or just didn't care.
I do think it will be a problem during assigning and loading
 


Honestly not a fan of the whole video game aspect of this. I was thinking it'd be a Flight of Passage sort of thing where you'd just go in and enjoy the ride in a preset scenario. The fact that you have to sort out "jobs" and then spend the entire ride trying not to crash or blow up doesn't sound like a lot of fun to me, but then I'm not a gamer.
 
Honestly not a fan of the whole video game aspect of this. I was thinking it'd be a Flight of Passage sort of thing where you'd just go in and enjoy the ride in a preset scenario. The fact that you have to sort out "jobs" and then spend the entire ride trying not to crash or blow up doesn't sound like a lot of fun to me, but then I'm not a gamer.
It will be interesting to see whether people get ticked off with other 'crew members' of they mess up. If you've waited hours to go on this ride and then crash because your engineer is rubbish I can see potential issues!!!
 
Honestly not a fan of the whole video game aspect of this. I was thinking it'd be a Flight of Passage sort of thing where you'd just go in and enjoy the ride in a preset scenario. The fact that you have to sort out "jobs" and then spend the entire ride trying not to crash or blow up doesn't sound like a lot of fun to me, but then I'm not a gamer.
So if you do crash or blow up right away, is that game over for everyone?
 


So if you do crash or blow up right away, is that game over for everyone?

I was wondering the same thing! Imagine waiting hours to get on this ride and having it end in ten seconds because your pilot plows into the ground. I would think they'd have a way to get it back up right away but if your pilot is an eight year old, you're most likely to spend the entire ride listening to their frustrated parents yelling directions at them as they crash over and over.
 
I was wondering the same thing! Imagine waiting hours to get on this ride and having it end in ten seconds because your pilot plows into the ground. I would think they'd have a way to get it back up right away but if your pilot is an eight year old, you're most likely to spend the entire ride listening to their frustrated parents yelling directions at them as they crash over and over.
Yeah, that doesn’t sound fun. And if I were the pilot I’d probably end up on stress leave after one trip. :rolleyes: That’s a lot of pressure!
 
I really wonder how Disney will handle guest experience complaints with this ride.

What if you get stuck with a group or people or a single person who absolutely makes the ride an awful experience? I.E pilots who don't even try and on purpose try to sabotage the entire thing.

Or what if you get stuck with a group who doesn't speak/understand English? I doubt the instructions are multilingual so someone who doesn't speak English or read it could be easily confused by the directions of their role, thus leading to a poor experience for others.

I just can't see Disney letting unsatisfied people ride again when you know the waits are going to be several hundred minutes long.
 
So if you do crash or blow up right away, is that game over for everyone?
I was wondering the same thing! Imagine waiting hours to get on this ride and having it end in ten seconds because your pilot plows into the ground. I would think they'd have a way to get it back up right away but if your pilot is an eight year old, you're most likely to spend the entire ride listening to their frustrated parents yelling directions at them as they crash over and over.
I really wonder how Disney will handle guest experience complaints with this ride.

What if you get stuck with a group or people or a single person who absolutely makes the ride an awful experience? I.E pilots who don't even try and on purpose try to sabotage the entire thing.

Or what if you get stuck with a group who doesn't speak/understand English? I doubt the instructions are multilingual so someone who doesn't speak English or read it could be easily confused by the directions of their role, thus leading to a poor experience for others.

I just can't see Disney letting unsatisfied people ride again when you know the waits are going to be several hundred minutes long.


So without spoiling anything, from interviews I saw there is only so much variance in the outcome ... basically no matter how bad you are, you can't "blow up the falcon" and no matter how good you are you will take at least some damage

I think Disney is aware of that issue and wants to ensure that no matter the performance of other people in your cockpit you still get the "full experience" - just your reward levels at the end will vary
 
So I just finished watching some YouTube videos of smugglers run. Interesting to learn there are two pilots, 2 gunners, 2 engineers. I saw on one video they basically hand cards and you pick your role. Well I didn’t notice if these cars are upside down, if it was basically a random choice? My question is how are these roles specifically assigned? I would say in the majority of all cases everyone wants to fly the millennium falcon.
Instantly I had a scenario in my head pop up of some kid screaming because they waited for two or three hours and was not picked as a pilot where an adult who is a lifelong Star Wars fan and always dreamed of being a pilot refuses to give up his pilot card to this kid. Because he’s always also dreamt of being a millennium falcon pilot.... fast forward to fight breaking out between parent of said child and said Star Wars fan. Just kidding over exaggerating in my head but still I have a feeling there will be many disappointed people waiting for hours and not getting their dream role. You know ......first world problems

I understand it that the cards are upside down and handed out in order. You get what you get and if you want to try to trade that is up to you but otherwise you just get what you get

As far as just waiting for the next one, I am not sure of the exact timing but did read one review from yesterday that once you are in the holding room before the cockpit, when they call your color they are very insistent that you come right when they call it and you have to go then, so any "I'll wait for the next one" would have to happen before that
 
So without spoiling anything, from interviews I saw there is only so much variance in the outcome ... basically no matter how bad you are, you can't "blow up the falcon" and no matter how good you are you will take at least some damage

I think Disney is aware of that issue and wants to ensure that no matter the performance of other people in your cockpit you still get the "full experience" - just your reward levels at the end will vary
I heard this too that every ride is the same length
 
This was actually my first thought when I saw that there were six positions on the ride and they weren't equal - "How are they going to deal with this? Nobody's going to want to sit in the back. Everybody's going to want to pilot the Falcon." I can see a lot of arguing and tempers flaring regarding this. This might end up being the ride no cast member wants to work at!
 
Honestly not a fan of the whole video game aspect of this. I was thinking it'd be a Flight of Passage sort of thing where you'd just go in and enjoy the ride in a preset scenario. The fact that you have to sort out "jobs" and then spend the entire ride trying not to crash or blow up doesn't sound like a lot of fun to me, but then I'm not a gamer.
This is has been the sort of story of this ride since it began. In order to pilot the Falcon you can’t just have it be a ride. You need to interactivity. It certainly isn’t for everyone but this is mission space on a whole new level.
 
I'm really sad that we are even having a discussion about the possibilty of grown adults fighting over seating position in a theme park ride. I know there are some die hard fans out there, but in the end, it is just a ride. It is pretend and I don't understand why we can't have fun with it for what it is and behave like mature people.
 
This is has been the sort of story of this ride since it began. In order to pilot the Falcon you can’t just have it be a ride. You need to interactivity. It certainly isn’t for everyone but this is mission space on a whole new level.

sort of hard to make everyone happy. If it was just a passive ride some people would complain that it is "just another simulator" but now with the gaming element other people aren't fans of that

probably more magnified given they don't have Rise of the Resistance open so this is the *only* ride and if it doesn't appeal to you there aren't alternatives (well, at least as far as rides, obviously plenty of other things to do in the land)
 
I'm really sad that we are even having a discussion about the possibilty of grown adults fighting over seating position in a theme park ride. I know there are some die hard fans out there, but in the end, it is just a ride. It is pretend and I don't understand why we can't have fun with it for what it is and behave like mature people.

I truly believe (or at least hope) any disagreements/arguments will be few and far between

I think it is just when people wait 2+ hours for an experience (after waiting 40 years before that) to then not get to experience it as they want, I can see it makeing people less than thrilled. And I think it is ok to be a little upset - but there is obviously a big different between being being "a bit bummed" and "fighting/causing a ruckus" over it
 
sort of hard to make everyone happy. If it was just a passive ride some people would complain that it is "just another simulator" but now with the gaming element other people aren't fans of that

probably more magnified given they don't have Rise of the Resistance open so this is the *only* ride and if it doesn't appeal to you there aren't alternatives (well, at least as far as rides, obviously plenty of other things to do in the land)

Didn't I read somewhere there was an autopilot switch if you didn't want to actively participate? Or did I hallucinate that...
 
i just watched a few videos of the flight. piloting does look pretty hard. not much to see on what is up with the gunners. so the credits the group gets do they carry over the app? do they hold any use in the app or land. I thought there was suppose to be a system for building credits throughout the land?
 

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