I came across the first huge time sink hurdle this morning. Yesterday I unlocked the part of the map with the first areas boss, Pete. That leaves 4 more "cursed" sections in the first land that appear to be optional to unlock. Presumably, after beating Pete it will open up Tomorrowland and Zurg as the next missions.
So far, unlocking a cursed section has cost anywhere from between a few thousand up to around eight thousand magic. If I want to unlock the next section in this land it is 25,000 magic (!).
I find this interesting for a few reasons....
a: Currently I'm pulling in about 5,000 magic a day, between missions and the buildings generating it.
b: I'm spending about 4,000 a day upgrading characters to their next level.
c: I own every available attraction and concession stand available to me at this point, including some daily play awards like Tinker Bell and her Pixie Hollow section.
Currently that is 8 attractions and 4 stores. All of these fit within the first 3 unlocked sections. Currently I have nothing left bo build in the fourth section I unlocked. As previously mentioned, the land has 4 more cursed sections to unlock. My point in all this is, there aren't really any rides left for this area to build. Looking at the locked rides in the store, they are almost all themed to Tomorrowland or Fantasyland.
My best guess is the layout is somewhat more inspired by
Disneyland than Magic Kingdom, which would explain why the Ferris Wheel and the loop coaster are in the first land. Going with this theme, the primary stuff that fits here is Toy Story buildings and Mickey's gangs houses.
The short of it is, if you try and stick with the various lands themeing, there simply is not enough content to justify blowing 25k magic on unlocking a section when you don't have anything left to build there anyways. On the other hand, most people playing are trying to make a nice looking park.... so having giant swaths of land "cursed" sucks. So if I stick with this long enough, I'll be blowing weeks worth of play time... I use the term play very loosely.... just to unlock sections that have nothing I can really build in them.
I suppose I could spread out my current buildings a bit more, but that's about it.
I'm surprised by how little content is actually in the game for something that was announced so long ago and is based on such a familiar formula.