Epic Mickey: 27 new pictures

If you have any questions about the design of the game or general questions you have for the game itself, check out the Disney Epic Mickey Facebook page now. Warren Spector is chatting live until 1pm PST, so head on over there ASAP!

Have a wonderful Thanksgiving everyone!
 
There's nothing wrong with an 8/10. That's still above average.

I'm getting this game as soon as possible.

CaptainHypersock out.
 


Hey all! Did everyone have a great Thanksgiving? Today is the big day as Disney Epic Mickey is now available across North America! Has anyone played it yet??

Here is a piece from today's media alert:

Disney Interactive Studios today announced that critically acclaimed Disney Epic Mickey exclusively for Wii™ is now available at retail stores across North America. Disney Epic Mickey ushers in an innovative approach to gameplay as players assume the role of the iconic Mickey Mouse and are given the power to wield paint and paint thinner to dynamically change the world while determining Mickey’s path to becoming an epic hero.

First previewed in June at the Electronic Entertainment Expo (E3), North America’s most prominent video game showcase, the game captured more than 25 awards, including “Best Action/Adventure Game” from USAToday.com and “Best Wii Game” and “Best Action/Adventure Game” from IGN.com.

“We have poured our hearts, souls, and collective imaginations into a game that honors not only one of the most iconic characters on the planet, but Mickey Mouse’s creator--Walt Disney,” said Warren Spector, general manager and creative director, Disney Interactive Studios’ Junction Point. “Disney Epic Mickey is really about two epic journeys: an adventurous, heroic mouse and the creative genius behind him.”

Through the use of paint and paint thinner, players will have the ability to shape how the story unfolds as they discover the concept of “Playstyle Matters” – an innovative style of gameplay created by Disney Interactive Studios’ Junction Point, led by industry luminary Warren Spector, where players creatively tackle different challenges in the world to explore all the possibilities and storylines – but with consequences for their chosen actions.

Disney Epic Mickey from Disney Interactive Studios is Rated E for Everyone by the Entertainment Software Rating Board (ESRB) and is available now at an MSRP of $49.99. There is also a collector’s edition of the game which includes a five inch collectible Disney Epic Mickey figurine, a DVD with behind-the-scenes footage, a stylized Wii Remote™ faceplate, and a pair of Wii system skins available now at an MSRP of $69.99.


If you haven't purchased the game yet, be sure to visit bit.ly/DisneyEpicMickey!
 
I'm playing it right now; so far, it's fantastic. I'm trekking through the place with all the Mickey junk and I loved the fact that there were some old Nintendo cartridges in there! I can't wait to see what else is hidden in this game.

CaptainHypersock out.
 


plus if you go thru shopathome.com you get an additional % back. i can refer you and you will get 5.00 in your acct. and i will get 5.00 if you want to order it. send me a pm if you want to do this. i use shopathome to shop online and have gotten over 1,000.00 back since i started. also ordered items from disney store online vs. buying in the park next week and got 7% back on my total.
 
Just to let everyone know, walkthrough videos for Disney Epic Mickey are posted on the official YouTube channel here: http://www.youtube.com/disneyepicmickey. Click on "Watch Walkthrough Videos" located on the background. Hope everyone has a great time playing Disney Epic Mickey this weekend :goodvibes

Please share your thoughts on the game!
 
Just finished the game. I'll try to keep my game comments as spoiler-free as possible.

----

It took me 5 days to complete (obviously, I wasn't playing for 5 straight days, but you know.) There were lots of things I liked about the game. But there were also some things that disappointed me, as well as a few major issues that I feel most other people would agree with.

First, the pressing and detracting issue - the one major flaw with this adventure: the camera. I found myself at times to be fighting the camera as much as I was fighting the Blot's minions. Even the 3-D Sonic the Hedgehog games, which are notorious for their camera issues, were not as irksome with their camera issues.

The second issue is the copious amount of fetch quests in the game. Normally fetch quests in video games do not bother me so much, but when you have to talk to person A to get an item B to give to person C - travel through cartoon - who gives you an item D that you have to give to person A - who gives you an item E that you need four more of to advance to the next level, so you talk to person F who needs something from person A's neighbor... and so on. The quests end up dragging out because they require you to play through the same 2-D cartoon bridge levels again and again. Now, don't get me wrong, I love those levels - and it was nice to see bridge levels later on that aren't just based on Mickey and Oswald cartoons - when you have to travel through one 4 times for one quest, it can get tiring.

But those are the only real problems I had with the game. Just about everything else was great. The design of the different worlds was fantastic, though I would have liked a little more time in Tomorrow City. My favorite of the worlds was Ventureland; everything there was just so lush and colorful.

My final point is not necessarily a problem with the game, it is just a personal disappointment I had with the game. I understand that the design team was basing everything off of Disneyland, but I think there were some missed opportunities as far as character interactions and levels. There was an overuse of the townsfolk design - most of the men looked like safari Goofys and the women were shawl-and-dress cows. I was thankful for the little bit of variety that the pirates and ghosts gave.

If I could meet Warren Spector and his creative team, I would instantly start overflowing with concepts for a sequel for Epic Mickey based off of Walt Disney World. I mean, there's the ExtraTERRORestrial Alien Encounter, (the alien would make a great boss,) Journey into Imagination (the Dreamfinder would make an excellent guide character -the new Gus- and the Dreamport with all the related world would make a fantastic level of its own,) and even Animal Kingdom has its own discarded project (there was originally going to be a section of the park for imaginary animals - this opens up level and boss opportunities as well.) If there were a sequel based off of Walt Disney World, I'd probably buy it instantly.

Overall, a solid and enjoyable game. Aside from a few problems, this game has been one I am glad I invested my time into. Everybody who worked on it worked hard, and that shows in the game itself.

CaptainHypersock out.
 
First, the pressing and detracting issue - the one major flaw with this adventure: the camera. I found myself at times to be fighting the camera as much as I was fighting the Blot's minions. Even the 3-D Sonic the Hedgehog games, which are notorious for their camera issues, were not as irksome with their camera issues.

I totally agree. I haven't gotten that far into the game yet but the camera issue is horrendous, nearly to the point of me not wanting to continue to play. Honestly, it gives me a headache. You should always be seeing what Mickey is seeing. Instead, sometimes you are behind him, sometimes you are off above and to the side of him. It is very disorienting and interferes with play because you can't always look in the direction you need to look.

I'm going to give it another try but if it doesn't get better, and from this review and Pete's review on the podcast, it sounds like a persistent problem throughout the game, I may not continue. It really is that annoying. I want to see all of the cool stuff but I can't stand the camera issue.
 
I totally agree. I haven't gotten that far into the game yet but the camera issue is horrendous, nearly to the point of me not wanting to continue to play. Honestly, it gives me a headache. You should always be seeing what Mickey is seeing. Instead, sometimes you are behind him, sometimes you are off above and to the side of him. It is very disorienting and interferes with play because you can't always look in the direction you need to look.

I'm going to give it another try but if it doesn't get better, and from this review and Pete's review on the podcast, it sounds like a persistent problem throughout the game, I may not continue. It really is that annoying. I want to see all of the cool stuff but I can't stand the camera issue.

I find it really saddening that the camera seems to be that bad... Guess I'll find out for myself come Christmastime.
 
Hey all!

You may have already read this, but check out this interview with Warren Spector. He addresses the camera issue in Disney Epic Mickey: http://clutch.mtv.com/2010/12/06/epic-mickeys-warren-spector-responds-to-the-internets/

On another note, here's a new behind the scenes video, called Designing the World: http://www.youtube.com/watch?v=vKRRHWm8BcE

And for those enjoying the music in Disney Epic Mickey, Disney Interactive Studios announced yesterday that the soundtrack will be available for download starting December 21. Featuring the music of Emmy Award winning composer, Jim Dooley, the digital score includes 20 tracks available through iTunes and other major digital media retailers.
 
Has anyone used the guide? Pete was advising on the last podcast to get one before playing and when I went to Amazon there were two. The collector's edition and the prima official guide. Anyone try one or both? Thoughts?
 

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