It is clearly in their best interest to have rides that appeal to as broad an audience as possible. I think Disney has been doing a good job in the thrill balance area.
I wonder how much thrill inflation is at work. Are a higher percentage of adults willing to ride RnR today than would have 10 years ago, making more thrilling rides more acceptable to more adults. It will really be interesting to see where SPACE falls on the thrill exclusion (who wont ride it) meter.
Id love to see Disney create an E ticket (high quality, immersive experience) around a state-of-the art inverted, flying, or x type coaster. Given the popularity of ToT, RnR, Space, etc there surely is an audience for a ride that is kicked up a notch or two, but understand the best use of funds concern.
It sounds like too bold an investment risk for today's Disney to even consider, but is the dual path option someone(?) proposed at all workable. A good length common show followed by an exit option of the 2 minute more intense thrill ride or a longer/slower way to complete the story. Instead of being a cost inflator, could it be a cost effective way of adding a higher thrill ride by sharing common infrastructure (something for everyone?)
I wonder how much thrill inflation is at work. Are a higher percentage of adults willing to ride RnR today than would have 10 years ago, making more thrilling rides more acceptable to more adults. It will really be interesting to see where SPACE falls on the thrill exclusion (who wont ride it) meter.
Id love to see Disney create an E ticket (high quality, immersive experience) around a state-of-the art inverted, flying, or x type coaster. Given the popularity of ToT, RnR, Space, etc there surely is an audience for a ride that is kicked up a notch or two, but understand the best use of funds concern.
It sounds like too bold an investment risk for today's Disney to even consider, but is the dual path option someone(?) proposed at all workable. A good length common show followed by an exit option of the 2 minute more intense thrill ride or a longer/slower way to complete the story. Instead of being a cost inflator, could it be a cost effective way of adding a higher thrill ride by sharing common infrastructure (something for everyone?)