TheMaxRebo
DIS Veteran
- Joined
- Jan 12, 2008
I think you have to have a way where others cannot screw up the experience for you. Maybe not as obvious as mission space where autopilot takes over but I think you have to have that. Who wants to wait in line an hour, get one **** at a simular and get a "sorry - you died" type ending that is outside of their control?
My thinking is more of a choose your own adventure type approach. Your actions (and others) affect what direction the story goes but all the different endings are still positive type endings just different so everybody leaves with a good feeling about the ride. Could have something like if you shoot down 1-3 tie fighter story does direction A, 4-6 and it goes direction B but none of them result in your getting destroyed or failing your mission you just have to do different things if you don't shoot down enough fighters. Kinda like a star tours but instead of scene A to scene B being random, what scene B you get is based on the actions of the crew which then lead to diferent scene Cs and so on.
This is inline with my expectations also. There is a floor to each "job". Let's face it, you can't be an interactive character in the land if your pilot killed you in a crash on your first ride of the day. I'm also guessing you get helped in your job. So if one position is pilot, and one is gunner, the computer may give you a rough landing if the pilot is a 3 year old going crazy, but not a complete crash. If the gunner is a 90 year old with cataracts, just the act of firing the gun will get your group some points and a destroyed tie, but perhaps not the super job someone else will get.
Disney isn't going to let one person ruin the experience for 6.
Also wondering if they could employ some of that "fear detection" technology and make things easier or harder based on the performance of an individual - so if they can tell the pilot has no idea what he/she is doing, make that part easier ... but if the gunner is really good make that a bit harder (but increase the "reward" potential).